What type of person does it take to willingly join a podcast like Midnight Express? Read on, dear listener, and find out.
"Everybody has a secret world inside of them. I mean everybody. All of the people in the whole world, I mean everybody — no matter how dull and boring they are on the outside. Inside them they've all got unimaginable, magnificent, wonderful, stupid, amazing worlds... Not just one world. Hundreds of them. Thousands, maybe.”
― Neil Gaiman, The Sandman, Vol. 5: A Game of You
Emerging from the wilds of Australia, BK discovered Werewolf: the Apocalypse and the rest has simply been poking around every possible corner of the Old World of Darkness. Whilst Werewolf is his first love, the other game lines (especially Changeling and Mage) blur into one long continuum of fandom. He's also been a member of the Camarilla LARP club (as well as taking on the Storyteller roles for a range of venues), and helped to organise and run gaming clubs and conventions, but is currently content running table games for two small groups.
A time-poor dreamer, he fights the banality of the real world to carve out a Freehold of his own where podcasting and gaming are held in high regard. He also reviews for Drivethrurpg, and tries to ensure that his blog is updated at least twice a year.
As a strong supporter of Free Culture, BK is committed to using, promoting, and adding to, the growing amount of material that is either Creative Commons Licenced, or in the Public Domain.
, by khamuslestat
, used under a Creative Commons Attribution Non-Commercial No Derivatives Licence]
"It is sad that governments are chiefed by the double tongues. There is iron in your words of death for all Comanche to see, and so there is iron in your words of life. No signed paper can hold the iron. It must come from men. The words of Ten Bears carries the same iron of life and death. It is good that warriors such as we meet in the struggle of life... or death. It shall be life."
Ten Bears, The Outlaw Josey Wales
Somewhere in the suburbs of Southeastern Pennsylvania stands a fortified Freehold. It is here that Wendell Burke and his Motley wage a guerrilla war upon the forces of Banality, one game at a time. It started, like it always does, with Vampire, then Werewolf, then things got real with Mage and the inspiration surged, but the real kicker, the game changer, was Changeling. After that, it was glamour on tap! WB prepares for the return of Summer by honing his skills as a painter, creating new material for games of old, writing for his gaming group, watching movies, waving lightsabers about, donning capes, and spending his time with as many artists and Dreamers as possible. He spends his days in his wonderous and colourful Freehold with his family, including two great cats that fiercely defend all the warmest spots within.