Nov 5, 2016
Following the earlier Platform Twenty-Six-Seven article, Rose and BK turn their attention to designing carriages for the Midnight Express. Some general design principles are covered, and then three new carriages are given the old World of Darkness treatment.
Download the article at: https://kippersandjam.wordpress.com/2016/11/05/oncoming-train-part-two-wraith-the-oblivion-web-enhancement/
Nov 3, 2016
In this second solo episode, BK focuses on one article in White Wolf Magazine #40 - namely one on Blood Cults for Vampire: the Masquerade.
He breaks the article down, offers advice and background for creating cults in your own Vampire games, and discusses the motivations of would-be cultists to make it more challenging for your players. As the community continues to rub off on him, there is even mention of cross-over games in this episode (without prompting).
If you'd like your own copy of this article, please visit our friends at Drivethrurpg using this link
(every purchase helps the show).
Nov 3, 2016
Day three of the 'Week of Darkness' and it's time for some Wraith goodness!
Back in Episode 25 of the Midnight Express Podcast, Rose and I reviewed 'Midnight Express', a sourcebook for Wraith: the Oblivion. In part one of the web enhancement for the episode, Platform Twenty-Six-Seven is outlined for use in your chronicle. The article presents a history of the platform, and Hierarchy control; as well as a small host of NPCs for your game.
Part Two will outline some extra carriages for the train.
You can download it here: https://kippersandjam.wordpress.com/2016/11/02/wraith-the-oblivion-platform-twenty-six-seven-part-one-web-enhancement/
Oct 31, 2016
Day two of the Week of Darkness is upon us and who better to share the day with than the Wyrm? Nurture your despair with a new web enhancement from the Midnight Express.
As the masses rush across the planet - app in hand - in search of small animals to enslave, this web enhancement considers how such a fad could be positioned into the World of Darkness (specifically the setting for Werewolf: the Apocalypse).
It provides a precis of the Pentex involvement and how the app has been integrated into the business practices of some of the company's subsidiaries, as well as suggesting some plot hooks for Storytellers.
Whilst this is written for the Werewolf: the Apocalypse setting, it could easily be re-purposed for any of the World of Darkness lines.
You can download the enhancement here: https://kippersandjam.wordpress.com/2016/10/31/web-enhancement-minimonsters-go/
Oct 30, 2016
The Week of Darkness is upon us! Yes, every day this week will contain a content release from Midnight Express. The horror! The horror!
In this episode, our resident interviewer Rose sits down with Beckett in the Cafe Car of the Midnight Express to get to know one of our elusive hosts. They cover gaming in the military, Beckett's origins (and that action figure), Beckett's pick of gaming, the recipe for Beckett Burgers, and take things to The Maxx.
The White Wolf magazines containing the three parts of 'The World of Future Darkness' are Issue 36, Issue 37, and Issue 38 (and stay tuned for more magazine coverage in the next episode).
Hosts: Rose & Beckett.
Aug 11, 2016
In Episode 22 of the Midnight Express Podcast, Pete and I discussed Samuel Haight, 'The Skinner' from Werewolf: the Apocalypse. Presented here is a distillation of chronicle ideas to use the most infamous of Garou in your own chronicle. These ideas position Haight as a possible saviour of the Garou Nation, and the Rite of Sacred Rebirth as a desperate weapon against the Wyrm.
Visit the blog post here.
Aug 5, 2016
All aboard! To celebrate the 25th episode, BK and Rose part with some oboli for tickets on the Midnight Express. They discuss the book in some detail, converse on the nature of Ferrymen, and then highlight one module each from the book. There is plenty of advice on how to use the modules, and really bring some character to the train.
Buy your ticket now, or face the prospect of being thrown into the tempest by a grumpy conductor!
The books mentioned in this podcast are below. Please use the affiliate links to support the show.
Hosts: BK & Rose.
Jul 29, 2016
The truth is out there!
BK hangs his 'I Want to Believe' poster, whilst Pete forages for a pants suit before opening an unauthorised investigation into 'Project Twilight'. Through the haze of Cancer Man's smoke, they unearth storytelling advice about keeping the mystery of the unknown, presenting investigation clues to players, fixing the Background: Favours (using LARP rules, no less), and Pete ambushes BK with the Background: Arsenal.
Our affiliate links are now working, so you can support the show by purchasing your own gaming books. Just use the links in any of our show notes to purchase the items at Drivethrurpg, and we'll receive a small portion of the sale (to put into a prize pool for listeners).
The books mentioned in this episode were
Hunters Hunted II
Trail of Cthulhu (Pelgrane Press)
Delta Green (Arc Dream Publishing)
As always, you can visit the Facebook page, or email via email@example.com.
The Forum is still down at the time of posting; Beckett is negotiating with the company doing the server migration to find out more.
Hosts: Adrian BK and Pete.
Jun 9, 2016
Welcome back to another episode of the Midnight Express! In this solo recording, BK uses H.P. Lovecraft's Commonplace book of the weird to develop plots for Wraith, Changeling, Victorian Age Vampire, Werewolf: the Wild West, and Werewolf: the Apocalypse.
May 8, 2016
BK and Pete use The Skinner as the basis for a discussion not only around the latest title to feature Samuel Haight, but also some ideas on integrating this infamous NPC with your chronicle. They cover off on some story ideas, explore the motivations for Sam's obsession with wolf pelts, and offer some critique on the Skinner's hunting glories.
We also mention the excellent sourcebook Valkenburg Foundation
which will be reviewed in a future episode.
Hosts: BK and Pete.